HARVESTWORKS

GAME IN DEVELOPMENT

From a single seed to your own empire.

Manage your farm. Automate production. Build beyond the fields.

Grow the crop, hand routine work to your crew, then design the production line that turns your harvest into something more.

Notify me about the alpha
Coming to
  • Windows
  • macOS
  • Linux
THE ENGINES ARE WARMING UP

The first harvest is getting closer.

ALPHA TESTINGQ4 2026First public testing planned
FULL RELEASEQ2 2027Planned first full release

01 / THE VISION

Start with a farm.
Think like an empire builder.

Your first harvest sets a much bigger ambition in motion. Harvestworks is a farming and automation strategy in a detailed 3D landscape, seen from an elevated camera. Build up a family farm, grow crops, manage machinery and develop your own production lines.

Choose what to sow, bring each crop through its fieldwork and harvest, and decide whether to sell it or process it. Inside your buildings, place and connect equipment to make a working line. Storage, transport and real material flow tie the farm to production.

01 / ESTABLISH

Make the farm work

Bring land, machinery and transport together. Every harvest needs the right equipment, a ride to storage and somewhere to go. Build a foundation that can support your ambitions.

02 / AUTOMATE

Build a system that runs

Try a task yourself from the strategy view, then hand it to your helper. Set priorities, allocate your fleet and protect production reserves. Let routine work run while you solve bottlenecks and plan your next investment.

03 / EXPAND

Own more of the chain

Sell grain or invest in buildings where you arrange your own processing equipment. The wider vision reaches food, chemicals, industry and long-distance trade: more connected operations and bigger decisions.

For players who love automation, production chains and logistics

Design supply chains, balance storage and transport capacity, and turn bottlenecks into opportunities. Build an industrial tycoon business where resource management and smart investments shape the next stage of growth.

WATCH YOUR DECISIONS COME TO LIFE

Watch your empire work together.

Machines head out. Loads reach the next operation. Production keeps moving. Spot what holds your business back, make a change and see the whole system work better. As your operation grows, automation frees you to make bigger decisions.

This is our long-term direction. The next demo is being designed to include a player-built production line and a first handover of fieldwork. Its exact content and release scope are still being defined; the wider production and trade vision will develop over time.

02 / A CLOSER LOOK

Built for the work ahead.

A small preview of our models in development. Final appearance may change.

Weathered yellow combine harvester with its cutting header
01 / HARVESTCombine harvester
Corrugated steel grain silo with an access ladder and loading structure
02 / STOREGrain silo
Industrial refrigerated distribution truck
03 / DELIVERDistribution truck

03 / A NOTE FROM THE DEVELOPER

Indie game developer

I’m a programmer who grew up on a farm, with extensive experience running agricultural businesses. I’m building Harvestworks to share what I love about that world with you: the machinery, the planning, and the satisfaction of seeing it all come together.

I want to make a beautiful game that feels like real farming. Soil on the tyres. Worn iron and steel. Dust and dirt from a day’s work. There is beauty in a machine that has earned its scratches, a job done well, and a crop you have grown. That is the feeling I want you to experience in Harvestworks.

My vision starts with a farm and grows into something much bigger: an automated food, chemical and industrial empire that you build your own way. I want the details of agricultural work to matter, and automation to give you room to think bigger. Above all, I want you to look at the business you have built and feel proud of how it works.

04 / ROADMAP

The road to your first empire.

From the first working version to a full release. Here is the journey I’m planning for Harvestworks.

  1. Q1–Q3 2026

    First version development

    Build the first version and establish the foundations of the game.

  2. Q4 2026

    Alpha release & testing

    Release the alpha, welcome the first testers and learn from their feedback.

  3. Q1 2027

    Beta

    Launch the beta and continue refining the game with players.

  4. Q2 2027

    First full release

    Release the first full version of Harvestworks.

These are planned milestones. Dates and scope may change as development and testing progress. The long-term vision will continue to guide the game’s development.

05 / BE THERE FOR THE FIRST HARVEST

When we are ready,
you will be the first to know.

Leave your email and we will let you know when the alpha is ready to download and test.

Alpha testing is planned for Q4 2026. The game is still in development and dates may change.

Just an alpha notification. No regular newsletter.